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Mass rename steam starbound mods
Mass rename steam starbound mods







mass rename steam starbound mods
  1. #MASS RENAME STEAM STARBOUND MODS MOD#
  2. #MASS RENAME STEAM STARBOUND MODS MODS#
  3. #MASS RENAME STEAM STARBOUND MODS WINDOWS#

asset_packer src dst.pak or asset_unpacker src.pak dst. If you are familiar with using a command line, it suffices to say that both the packer and the unpacker take their arguments in the form, so e.g. Via Command Line - The Way It Was Intended It may come in handy in more ways than one.Īnother handy window to have around would be the win32 folder mentioned above. Create it, open it up, and keep the window around for later. In this specific case, it would be best to create a separate “workspace” folder somewhere to tinker around with the mods. Good preparation can save a lot of hassle down the line.

#MASS RENAME STEAM STARBOUND MODS WINDOWS#

Otherwise, there is a “Drag And Drop” section, using a rather hidden Windows feature to make things simpler. If you are comfortable with a little typing, check out the “Via Command Line” section. But they are written as command line tools, so just starting them like that will be no good. These two programs, asset_packer.exe and asset_unpacker.exe are all we need for packing and unpacking.

#MASS RENAME STEAM STARBOUND MODS MODS#

For Windows users, they are located in the win32 subfolder of your installation, right next to your storage, mods and other folders. Thankfully, every Starbound installation comes with all the tools necessary for packing and unpacking the asset files. pak's from other games have no relevance here whatsoever. pak files is valid for Starbound mods, and. Therefore, only information specifically for Starbound. The problem is that these files are not all created equally, and Starbound is all alone with its type of. Unpacking should only be done if you’re that curious about in game assets or maybe want to work to make your own addons.

mass rename steam starbound mods

As all you have to do is drag the pak file into the mods folder and it works. The pak file is the recommended format for it to be in. If you’re under the assumption you have to unpack the pak file to use the mod. However, for the sake of releasing mods on Steam, it's strongly suggested you set the name, friendlyname, description and version parameters.I’m coming to add. If you don't need a parameter, don't include it. You could for example create a metadata file that only contained an author parameter, or a metadata file that included every parameter except a version number. (Note: parameter order doesn't matter, and that each parameter is optional Starbound will load just fine without it.

#MASS RENAME STEAM STARBOUND MODS MOD#

The metadata file contains general information about the mod, much of which will be displayed in mod's information section via the mod list on the Starbound title screen. Should these parameters be needed in a Steam upload, they will need to be manually added prior to uploading. It should be noted, however, that the uploader does not have fields for "requires", "includes", "priority" or "link", but will not harm any already contained in the file. Simply click the normal play from Steam, and select the "Launch Mod Uploader Tool" and follow along with the instructions. This will automatically generate a metadata file for you. If you are using Steam for windows, you can upload a mod using the Mod Uploader Tool. It's been suggested to either use _metadata for the filename, or name it. (Note: Windows generally takes issue with any file that starts with a period. metadata and is placed at the root of a mod's folder.

mass rename steam starbound mods

The metadata file can be named either _metadata or. It's an entirely optional JSON file that contains a set of entirely optional parameters. modinfo file as of version 1.0 (Cheerful Giraffe, released July 22nd, 2016).









Mass rename steam starbound mods